Can We Fix It? #1 – Double Dragon

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Can We Fix It? #1 – Double Dragon

Over the years, Hollywood has released many a movie based off a beloved video game or anime franchise. Almost universally, they have sucked. Some were so terrible that they swung back around to good in a perverse, train-wreck of entertainment (i.e. Street Fighter), but most languish in a purgatory of mediocrity. They’re not good. They’re not awful. They’re just…kinda sucky.

But with a few obvious tweaks and a greater understanding of the adapted property, many of these movies could be good. Really. To prove it, I’ll be looking at some of the worst video game and anime based movies and asking a simple question – ’How do we fix it?’

And first on the chopping block, a title anyone who grew up in the nineties should know well – Double Dragon.



THE GAME

Now, for you goddamn young’ns that refuse to get off my lawn, Double Dragon was a side-scrolling beat ’em up with a somewhat unique twist for the time – co-op that went beyond someone else punching things on the same screen. Players could help each other out by grabbing a goon and holding him in place while their partner got in a few free hits. This encouraged teamwork, and is part of the reason why the game became such a big hit.

The story (all four levels of it) is that two martial-artist brothers, Billy and Jimmy Lee, find their mutual love interest, Marian, kidnapped by the Black Warriors gang. So, they go punch gang members in the face until they get her back. Simple enough story, but there’s a unique twist. If you beat the game in co-op, the brothers turn on each other and battle it out for Marian’s affections. Imagine the slow, dawning comprehension as you turn to the person who helped you through four levels of hell…and realize that one of you is going to have to throw the first punch…

THE MOVIE

Set in New Angeles, the movie introduces Billy and Jimmy Lee, two kids who fight in some kind of tournament…thing…that’s never really well explained. It also introduces the Double Dragon – a medallion that has been split into two pieces. Billionaire bad guy, Kogo Shuko, has one half. The Lee brothers have the other.

You see where this is going.

Shuko comes after the brothers’ half of the medallion, killing their guardian and burning their home to the ground in the process. Enraged, Billy and Jimmy immediately head out, fighting their way through waves of goons to take Shuko down for good.

Oh, wait. That doesn’t happen. Instead, our heroes spend half an hour messing around with the lamest street gang in the history of nineties films because this movie sucks!

THE PROBLEMS

This movie has a near endless supply of bad things. The dialogue features such wonderful quips as “Eat some of this, butthead!” and “Game over, ugly.” The immaturity would almost be acceptable, if it wasn’t for the fact that the dialogue’s being used in place of actual plot. After twenty-minutes – which feature one martial arts fight, one car chase and a dozen gangs that look like they were rejected from the Warriors – the actual story starts when Billy says “Hey, isn’t it about time our guardian tells us about the Maguffin?”

And she does!

Instead of spending time building the two main characters, the movie focuses on building an, admittedly, cool world (in a crazy nineties way). After a giant quake in 2009, Los Angeles and San Diego merged into one city. All sorts of crazy gangs rose up in the chaos, such as the Braniacs, the Mohawks, and the…Clowns. Outnumbered, the cops struck a deal and let the gangs roam the city after sundown, instituting a curfew to keep normal citizens safe. From smog fans to oxygen stands, the world is filled with fun little details that help flesh out this world and backstory.

Problem is, that does nothing to advance the plot, or offer insight into the characters. Half of the scenes in Double Dragon should just be part of a different, and better, movie. Here, they just serve to pad the length of the film so that a main character doesn’t even hit a goon until 28 minutes in – and this is a movie based on punching things in the face! Billy and Jimmy don’t actually make the decision to fight the bad guy until the 50 minute mark. And when they do, instead of going off to try and take Shuko down themselves, they ask for help. From Marian! Who’s no longer a damsel in distress, but now the leader of an eighties-based street gang. Instead of two lead protagonists, we have two dudes who can’t make a decision and their army of teenagers on skateboards. Awesome.

This image is the only good thing to come from this movie.

I could go on every action scene is a chase scene, they interrogate a mutated goon by feeding him spinach, they beat the final boss by turning on lights but then I’ll just run out of space. So, let me get to the point. In one of the few good moments in the movie, Shuko possesses Jimmy and turns him on his brother. During the fight, he retells the story of Romulus and Remus. Yet, even in the very scene it was mentioned, this movie refused to play the heart of that tale – betrayal.

The fight scene between the brothers ends with Jimmy being freed and the two of them, together, going after Shuko. The betrayal lasts all of five minutes.

It should be the whole movie.

THE FIX

Double Dragon is an easily adaptable concept, if you pay close attention to the potential personal story in the source material.

Instead of all the gang violence and post-quake world building, just set the story in a poor neighborhood in a major city – Los Angeles, New York, Boston, Chicago, Tokyo, London, Hong Kong, Shanghai – it doesn’t matter. Someplace gritty. The important thing is to set up that our three main characters can’t go to the police for help because they’re low on the cops’ priority list.

And I said three main characters for a very specific reason – a smaller cast means a more personal story, which means we care more when our heroes start beating a path of destruction through enemy lines. We should be following the story of Jimmy, Billy and Marian. That’s it. Give the big bad a few scenes and that’s our speaking cast. Everyone else who shows up on-screen is there to get punched in the face.

The movie should really play the relationship between the two brothers, almost following the structure of someone’s relationship with a stranger when playing the actual arcade game. Start Billy and Jimmy kind of cold – they’re brothers, but not really close. The only thing they share is their love for Marian.

When Marian’s captured, they go after her independently, get the snot kicked out of them, and eventually realize that they only way they can get her back is to work together. Instead of “Billy and Jimmy recruit the Electric Company,” play a more interesting concept that’s more closely tied to the game – two against the world.

Jimmy and Billy start to work together, playing some comedy as they adapt to each other’s styles, and some drama as they bond by being in the trenches. Maybe they even get to the heart of the issue that split them apart in the first place. This, of course, makes them an even better team. The final boss is the last test of their new bond, a villain they can’t defeat without trusting each other completely. And not in some mystical, mumbo-jumbo way…in a “I-really-hope-my-brother’s-going-to-kick-this-guy-in-the-face-while-I-distract-him” way.

Billy and Jimmy beat the gang leader. Bruised and battered, they lean on each other for support as they go to free Marian. That’s when one of them realizes that he’s going to be spending the rest of his life with his brother AND his love…and he doesn’t want to share.

Probably Jimmy. Jimmy’s a jerk.

So, we get a last minute betrayal, a vicious final fight and the victor freeing Marian and walking off into the sunset/dragging her into the sunset/getting slapped in the face and turned down for killing his brother. Maybe even pull a Clue and have two endings, depending on who wins that last fight.

This fix gives us an actual coherent story, with a specific goal for Billy and Jimmy that keeps them from spending half the movie running away from things. It takes them on an emotional journey, as a bond is forged and then broken right when the two of them reach their goal.

And, most importantly, it gets us more PUNCHING PEOPLE IN THE FACE!

NEXT UP…

A movie many claim to be so horrible that it’s actually great. I’m pretty sure it’s just horrible. Still, many of us 90’s kids will have fond memories of this one. What is it? Ah, you can wait…

And, of course, if you have any suggestions for movies that could do with the “Can We Fix It?” treatment, let me know in the comments.

  • http://www.ogeeku.com/member/stoicmani/ Jon Brence

    Next: Please talk about the blasphemy that is “Super Mario Bros.” O.o

  • http://www.ogeeku.com/member/svents/ SvenTS

    Definitely hit the nail on the head there Marque (damn was that movie bad and disappointing). The other route would be to start it off as Jimmy versus Billy. One has kidnapped their mutual love and the other is battling through his endless hordes of minions for the final showdown and to reclaim her. Intersperse the fight scenes with flashbacks of the two growing up and growing apart until eventually the jealousy of Marian consumes one of them. Bonus points if any flashbacks to their training mirror the fight scene that came before the flashback so we can see ‘wow, of course that’s why he used that move on that goon!’

  • http://www.ogeeku.com/member/hpesojnad/ Hpesojnad

    Great article. And overall great idea. Not only are there already a ton of movies out there that need this treatment, but you know Hollywood is going to keep adding to the list. Hopefully “Masters of the Universe” is somewhere on your list already.

  • http://www.ogeeku.com/member/snotsnit/ Michael Eisen

    I dare you to destroy Mortal Kombat. I DARE YOU

  • http://www.ogeeku.com/member/ibun/ Ibun West

    As I pointed out in Sam’s article, I’ve not really seen any comic book-based movies. The same can generally be said for video game-based ones. I’ve seen bits and pieces of the Street Fighter and Mortal Kombat movies; but never sat through any of them all the way through. Given your description of Double Dragon, doesn’t really make me want to see it any more than I already didn’t.

  • http://www.ogeeku.com/member/marque/ Marque Franklin-Williams

    How can I destroy perfection?

  • http://www.ogeeku.com/member/snotsnit/ Michael Eisen

    The 1st one? PERFECTION. The 2nd one? Total crap except for the Cyrax vs Sub Zero fight.

  • http://www.ogeeku.com/member/charlotte/ Charlotte Parker

    this ^

  • http://www.ogeeku.com/member/snotsnit/ Michael Eisen

    Now that I think about it, something that I think could fix possibly fix the movie, would be to make it more like the tv show. I don’t know if you’ve seen the tv show, but it was pretty cool (in a 90s sort of way). The whole “for right” “for might” “we are double dragons” thing where they get cool dragon based armor and swords and stuff. They could base a movie off of a episode arc.

  • http://www.ogeeku.com/member/jhnsnc/ Chris Johnson

    Interesting idea. I definitely agree with your analysis of why the movie sucked.

    Other game-based movies that went in the wrong direction…
    - Super Mario Brothers (Took a lot of risks in a good way, but it’s ultimately a failure in my mind.)
    - Street Fighter (Star actors and great IP does not a good movie make; had no plot and no heart.)
    - Dungeons&Dragons (Based on pen-and-paper game rather than a video game, but in my mind this is one of the worse abuses and misinterpretations of source material ever.)
    - Dead or Alive (Did they really think they could find actresses to match the game characters?)

    Now you’ve got me thinking of the ones I haven’t seen and King of Fighters is on Netflix instant watch…

    By the way, what about animated adaptations of games? Final Fantasy: Legend of the Crystals, Sonic the Hedghog (you know which one), etc.